Education today is designed to meet the needs of 19th century Industrial Revolution employer - “We need millions of assembly line workers, who are all similarly-skilled, and able to work for a simple wage.” But children today want more, they have broader needs and expectations from their school - not the least of which is to be treated as individuals and to be engaged based on their unique aspirations and abilities. This is not possible if the least interactive and differentiated part of learning in today’s schools is the lecture, and the most interactive part is the homework. We are not only wasting the most valuable asset in the room - the teacher - but also flaunting the idea that you can create creative, critical thinkers in a one-way, generic teaching system. Real learning is a curated experience; humans - teachers - must be involved, but in an interactive and personalized way. Technology’s role is NOT to mechanize, but to humanize. The most humane technology interventions in history are characterized by a simple truth - the target audience naturally consumed them. The telephone, television and browser are examples of this. Sadly, a generation of school leaders, administrators, teachers and parents are now conditioned to view technology in the blandest way; from the slate to the blackboard to the whiteboard to PowerPoint to the SmartBoard, the ONLY improvement is mechanization. Teaching and learning NEVER changed. To-date the use of technology in learning has been a waste. Successful teaching can’t be an act of oppression, it can’t be “pushed,” it needs to be “pulled” - the student must want. Talk to any teacher and they will say that student engagement is fundamental to success. Combine the best teacher with the smartest but disengaged student, and learning will NOT occur. But if the students are engaged, and if the teacher can meet them where they each are and work with them, any student can be successful. This is our challenge, but in a system this complex (USA: 50 million students, 3 million teachers, 15,000 school districts, $600B/year), it must be done correctly. The answer is not rocket-science. In fact, it's right in front of our noses. Look at children at play - watch them engage and interact in mediums of their own choosing - they have already know how they see, learn, play, and enjoy. My favorite example is Pokemon. Excerpt from student teaching?: Most Pokemon aficionados that I know mastered the game in about six months. Mastery implies a full understanding of the Pokemon vocabulary, ecosystem, evolutionary paths, strengths and weaknesses of each character and appropriate strategies with which to select the right Pokemon and win battles, etc. Moreover, each child also learns to interact with their peers, learn tricks and techniques from each other, and of course battling to achieve supremacy in the game. Finally, for particularly tough battles, students need to also do research online to uncover cheats that they can use to achieve status. How often do you see average students achieve this level of skill this quickly in Algebra, Grammar or even simple Fractions, forget Organic Chemistry, Biology, or a foreign language? Animated cartoons, simple re-playable simulations, pervasive, easy-to-use, child-friendly, long-battery-life devices are the basis for Pokemon's success. This can be translated into mainstream learning. Technology can inspire children to want to learn. We can't ignore the role of the teacher - they are essential to connecting with students based on their specific interests, abilities, and learning needs; and to being the human connection that all Brain Science tells us is crucial to effective learning. Technology should liberate teachers from the burden of generic lectures and enable them do what they're best at, what they came to do in the first place - engage students. But we have to do this practically, knowing that they have 30 students and 50 minutes per class. What if we took the current education standards in a given school system and created short (< 10 mins), animated lectures of each concept(s) with a simple assignment to test comprehension? Of course there is much more to this approach; but in the end, it helps accomplish three things: It can be done at a substantially lower cost - American public schools spend more than $5 billion/year on text books - this approach would cost much less, if for no other reason than most kids already have the devices (smartphones, MP3 and game players), and that all learning content should be open-source. He who learns but does not think, is lost! He who thinks but does not learn is in great danger. ~Confucius. Bold school districts and teachers unions need to step up and lead our children into safety.
The teacher could assign these lectures to students as homework, have them "play" their homework and complete their assignments, and automatically receive "reports" on how each student did, and what they understood before class started. In class, the teacher would group the students based on their comprehension, and work directly to inspire, and bridge their learning gaps.
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